Knights of Light and Darkness [Kngt]

Low price, fast and safe trade! Choose www.guildwarsgolds.com, enjoy yourself!

News

Knights of Light and Darkness [Kngt]

The Knights of Light and Darkness enjoy a "Pirate Week" every month. Sometimes it even lasts longer than a week. The idea behind it is simple: everyone chats in pirate-speak, changing words with lots of "arrr's." They go out on raids and bring loot back to the ship docked at the guild hall. On the last day, they serve ale to each guild member and have a party in the guild hall.

The guild also has a "Marksmanship Tournament," similar to Dodge Ball with Lightning Orbs. Each player uses five Superior Marksmanship runes to reduce Health to 105, a Marksmanship mask, and a PvP shortbow. They do not equip any skills. The result is a contest of arrow dodging, with only reflexes and luck to fight with.

A writer from another guild placed the Knights of Light and Darkness in his fictional stories and summed up the guild's cape logo:

"The Snake stands for being sneaky or slithering in the shadows to strike with fast dagger work. The Bladed Sun symbolizes the light shining on shadow, thus revealing its plans and hidden vices, though it shines only to those who are allowed to see it."

[Kngt] members fondly recall the in-guild story, Chronicles of Kngt, about being Shadowrangers. To bring more life to the story, members created characters starting with the name "Shadowranger." Most of these players wandered around pre-Searing, chatting about the story with each other and complete strangers.

The guild's original goal, when it was founded in 2005, was simply to provide a place for friends to hang out and play together. But after active recruiting and establishing an international member base, its goal is now to keep the guild alive as long as possible, into Guild Wars 2 and beyond.